For this week's assignment, we had to make a Minecraft-inspired level by modeling and texturing a cube. I started by modeling a cube in Maya with simple bevels and laying out the UVs.
Beveled cube |
UV layout |
Then in Photoshop, I created different textures for the ground, bark, leaves, and water.
The water texture I created. |
I set up the material and material instances in Unreal, and then built and lit the scene.
Material graph |
Level complete |
Level complete |
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