As summer kicks off, this semester I am focusing on the rigs for the scene, as well as some materials and effects.
Here is my schedule for the semester:
As the character game-res meshes are ready, I am updating the rigs with the new models and painting skin weights. During this sprint, I finished updating the Setsuko rig. The Seita rig will be completed by June 29th, dependent on when the game res model is done being optimized.
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Rigs currently have proxy geometry from decimated ZBrush sculpts. |
Setsuko rig has been updated with new model, and weights painted. |
We want to have the swing rigged so it can be animated, currently, it is only a static mesh. the rig will be done by July 6.
The swing in the scene is currently a proxy static mesh. |
We have several assets like tree trunks, so I will create a wood smart material by June 15.
One of the assets that need a wooden material. |
Finally, the different character poses just pop in and out of the scene in the sequencer. I will set up a material-based dissolve effect for the characters to appear/disappear, with parameters that can be animated in the sequencer by June 7.
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