This week I worked on preparing game res versions of the trees, including replacing branches with cards and exporting the high and low poly meshes for the texture artists to bake and texture.
The pine tree poly count is: 250
Visualizing the pine tree with baked cards |
The ginkgo tree poly count is: 849
Visualizing Ginkgo tree with baked cards |
I also worked on creating a credits video to play at the end of the experience.
Additionally, I worked on creating a Niagara particle system for "storytelling fireflies" to guide the player to the action and animated it with the sequencer so now they move around the level.
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