In this sprint, I set up the master material for the characters, with parameters to control the dissolve effect for the characters appearing/disappearing for each memory. I created a dissolve material function used in the effect, that can be animated using the Dissolve Amount parameter so characters dissolve in from the bottom up, and dissolve out from the head down. With the parameters set up and grouped, the material is now ready to be animated within the level sequencer.
|Example of how the dissolve will work.|
|The dissolve material function.|
|The character master material.|
|The wood smart material demoed on a sample asset.|