Thursday, October 29, 2020

Cannon Week Two

 This week I applied bevelling and converted smooth mesh preview to polygons to create a high-res mesh to bring into ZBrush in preparation for sculpting. I kept the rocks low poly as I figured it would be easier to get a rocky shape with a lower resolution and then up-resing later in the sculpting process to add detail.





Sunday, October 25, 2020

Cannon Week One

 For the cannon project, I plan on recreating this concept art (artist unknown) found here: https://imgur.com/lFPcidv


My proxy/low-res cannon as of now is 3562 polys.








Thursday, October 15, 2020

Common Art Week 07: Free Week

 For this project, we were free to create a 3840x2160 image with the only restriction incorporating the techniques learned in class. I was inspired by the spooky season to create a Snow White inspired piece involving the poison apple. I modeled in Maya, then sculpted in Zbrush. I surfaced, lit, and rendered in Maya using Arnold, and then painted in Photoshop.


Reference

Reference


Render from Arnold


Photoshop Process



Final Result





Saturday, October 10, 2020

Crate Part 03: Texture and Bring into UE4

 For the final part of the crate project, we textured the crate in substance, then imported into UE4. Then, we set up a nice lighting setup with an infinity wall and rendered a high-resolution screenshot and a cinematic.






Thursday, October 8, 2020

Perspective

 This week we had to build at least 4 buildings, create a city layout, and create 1-point, 2-point, and 3-point perspective compositions. Then, render one of the compositions and create a piece in Photoshop.

Inspiration


Building Set

Building Set

Buildings in Content Browser

1-Point

2-Point

3-Point

Final Composition


Sunday, October 4, 2020

Crate Part 02: Sculpting in ZBrush and Baking Maps

 For the second part of the crate project, I brought the crate into ZBrush to sculpt. Then back in Maya, made a low poly version of the crate. Finally, I brought the low poly crate into Substance Painter, and baked maps from the high poly sculpt.

Exported from Maya

Imported into ZBrush

Sculpt

Decimated Geometry

Quad Draw

High and Low Poly Versions

UVs

Imported into Substance Painter

Baked Maps


Grave of the Fireflies: Sprint 12

 In this sprint, I helped create a new introductory level that precedes the main experience. I created the sequencer, adding in the introduc...