Sunday, October 4, 2020

Crate Part 02: Sculpting in ZBrush and Baking Maps

 For the second part of the crate project, I brought the crate into ZBrush to sculpt. Then back in Maya, made a low poly version of the crate. Finally, I brought the low poly crate into Substance Painter, and baked maps from the high poly sculpt.

Exported from Maya

Imported into ZBrush

Sculpt

Decimated Geometry

Quad Draw

High and Low Poly Versions

UVs

Imported into Substance Painter

Baked Maps


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