For the second part of the crate project, I brought the crate into ZBrush to sculpt. Then back in Maya, made a low poly version of the crate. Finally, I brought the low poly crate into Substance Painter, and baked maps from the high poly sculpt.
| Exported from Maya | 
| Imported into ZBrush | 
| Sculpt | 
| Decimated Geometry | 
| Quad Draw | 
| High and Low Poly Versions | 
| UVs | 
| Imported into Substance Painter | 
| Baked Maps | 
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