For the second part of the crate project, I brought the crate into ZBrush to sculpt. Then back in Maya, made a low poly version of the crate. Finally, I brought the low poly crate into Substance Painter, and baked maps from the high poly sculpt.
Exported from Maya |
Imported into ZBrush |
Sculpt |
Decimated Geometry |
Quad Draw |
High and Low Poly Versions |
UVs |
Imported into Substance Painter |
Baked Maps |
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