Saturday, October 10, 2020

Crate Part 03: Texture and Bring into UE4

 For the final part of the crate project, we textured the crate in substance, then imported into UE4. Then, we set up a nice lighting setup with an infinity wall and rendered a high-resolution screenshot and a cinematic.






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Grave of the Fireflies: Sprint 12

 In this sprint, I helped create a new introductory level that precedes the main experience. I created the sequencer, adding in the introduc...