This sprint, I updated some materials in the engine. I created the water material, as well as a ground material with dirt and grass color variants. I set up the ground material with vertex painting so we can paint in the dirt pathway.
Dirt Material
Grass Material
Water Material
Once Nitin modeled the tree trunks, I added the leaves. I created a card texture in photoshop. I modified spheres to get the overall form for the leaves, and wrote a script to duplicate the leaf card and distribute along the surface of the shape. Then I hand tweaked the positioning of the leaf cards.
Tree leaf preview
Tree leaf preview
Trees with material in engine
another small tweak I did was adjust the height of the fire, so it was shorter and more akin to a campfire.
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