This week I applied bevelling and converted smooth mesh preview to polygons to create a high-res mesh to bring into ZBrush in preparation for sculpting. I kept the rocks low poly as I figured it would be easier to get a rocky shape with a lower resolution and then up-resing later in the sculpting process to add detail.
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Grave of the Fireflies: Sprint 12
In this sprint, I helped create a new introductory level that precedes the main experience. I created the sequencer, adding in the introduc...

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In this sprint, I set up the master material for the characters, with parameters to control the dissolve effect for the characters appearin...
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The biggest task for this sprint was rigging the two main characters. I created a full rig with FK/IK switch arms and IK legs, as well as f...
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This sprint, I updated some materials in the engine. I created the water material, as well as a ground material with dirt and grass color v...
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