This week I applied bevelling and converted smooth mesh preview to polygons to create a high-res mesh to bring into ZBrush in preparation for sculpting. I kept the rocks low poly as I figured it would be easier to get a rocky shape with a lower resolution and then up-resing later in the sculpting process to add detail.
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Grave of the Fireflies: Sprint 12
In this sprint, I helped create a new introductory level that precedes the main experience. I created the sequencer, adding in the introduc...
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In this sprint, I set up the master material for the characters, with parameters to control the dissolve effect for the characters appearin...
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During this sprint, I mainly tackled updating the model in the Seita rig and painting the skin weights. The rig is now finished and bei...
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For this week, we finished up the lego project by assembling the legos we modeled in Unreal into both the ship and an additional unique cre...
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