This week I applied bevelling and converted smooth mesh preview to polygons to create a high-res mesh to bring into ZBrush in preparation for sculpting. I kept the rocks low poly as I figured it would be easier to get a rocky shape with a lower resolution and then up-resing later in the sculpting process to add detail.
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Grave of the Fireflies: Sprint 12
In this sprint, I helped create a new introductory level that precedes the main experience. I created the sequencer, adding in the introduc...
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This week I worked on preparing game res versions of the trees, including replacing branches with cards and exporting the high and low poly...
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During this sprint, I mainly tackled updating the model in the Seita rig and painting the skin weights. The rig is now finished and bei...
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In this sprint, I helped create a new introductory level that precedes the main experience. I created the sequencer, adding in the introduc...
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