During this sprint, I created and finished the swing rig. I created it using IK Spline handles in the ropes and a controller leading clusters that deform the curves. The simple control set makes animating the swing fast and easy.
Screenshot of swing rig
I problem-solved in integrating the post-process toon material into the scene. The toon lines were appearing through additive/translucent elements such as the fire and the fireflies. I created a translucent sprite render material for the fire to pair with the additive sprite render, with custom depth writes checked. I switched the fireflies to a masked material. In the scene, I checked to allow custom depth writes on the fire and fireflies and then updated the post-process material so that it uses the custom depth pass to mask out the toon lines.
Before, toon lines penetrate fire
After
Allow Custom Depth writes
Custom Depth Pass
Addition to the post-process material
Additionally, I added the credits plane into the level sequencer so that it plays.
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