For Common Art, the first assignment was to pick out a spaceship or building in a Sparth piece, recreate the general form in Maya using primitive shapes, and then use a screenshot/render of the 3D forms to illustrate on top of.
First, I picked out the Sparth image to reference.
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Artwork by Sparth I referenced.
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Then, I modeled a base form in Maya. I also added lights to approximate the lighting present in the illustration. I took captures of both the pure model without lighting, as well as the model lit.
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Unlit Mesh
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Mesh with lighting
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Then, I brought the captures into Photoshop and painted on top of them, resulting in this illustration.
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Final Illustration
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