Wednesday, August 26, 2020

Unreal Simple Box Level

This week's assignment is to create a beveled cube in Maya and import it into Unreal to build a basic design. I imported the figure model from Unreal for scale reference.

Imported Unreal Figure into Maya

Then I created a beveled cube so that it is 10x10x10 Unreal units and lies flat on the ground grid.

Created a beveled 10x10x10 unit cube

In Unreal, I created a parent material graph. i then created three material instances and adjusted the colors to quickly make material variations.

Parent material graph in Unreal

Material instance

For my design, I referenced a 2D pixel heart design and recreated it in Unreal from duplicating the cube. Then I positioned the hearts and applied the material instances.


Voxel hearts with material instances applied, lighting and fog tweaks

Voxel hearts with material instances applied, lighting and fog tweaks

Voxel hearts with material instances applied, lighting and fog tweaks

Voxel hearts with material instances applied, lighting and fog tweaks

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