This week's assignment is to create a beveled cube in Maya and import it into Unreal to build a basic design. I imported the figure model from Unreal for scale reference.
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| Imported Unreal Figure into Maya | 
Then I created a beveled cube so that it is 10x10x10 Unreal units and lies flat on the ground grid.
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| Created a beveled 10x10x10 unit cube | 
In Unreal, I created a parent material graph. i then created three material instances and adjusted the colors to quickly make material variations.
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| Parent material graph in Unreal | 
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| Material instance | 
For my design, I referenced a 2D pixel heart design and recreated it in Unreal from duplicating the cube. Then I positioned the hearts and applied the material instances.
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| Voxel hearts with material instances applied, lighting and fog tweaks | 
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| Voxel hearts with material instances applied, lighting and fog tweaks | 
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| Voxel hearts with material instances applied, lighting and fog tweaks | 
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| Voxel hearts with material instances applied, lighting and fog tweaks | 
 
 
 
 
 
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