This week I tweaked the materials and then brought the cannon into UE4. I made smoke using intersecting planes curved to make the smoke trail. I made a tiling texture as well as a mask to create the smoke shape in substance designer, then combined the textures into a material animated with a panner node.
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Grave of the Fireflies: Sprint 12
In this sprint, I helped create a new introductory level that precedes the main experience. I created the sequencer, adding in the introduc...
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This week I worked on preparing game res versions of the trees, including replacing branches with cards and exporting the high and low poly...
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During this sprint, I mainly tackled updating the model in the Seita rig and painting the skin weights. The rig is now finished and bei...
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In this sprint, I helped create a new introductory level that precedes the main experience. I created the sequencer, adding in the introduc...
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