This week I tweaked the materials and then brought the cannon into UE4. I made smoke using intersecting planes curved to make the smoke trail. I made a tiling texture as well as a mask to create the smoke shape in substance designer, then combined the textures into a material animated with a panner node.
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Grave of the Fireflies: Sprint 12
In this sprint, I helped create a new introductory level that precedes the main experience. I created the sequencer, adding in the introduc...

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In this sprint, I set up the master material for the characters, with parameters to control the dissolve effect for the characters appearin...
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The biggest task for this sprint was rigging the two main characters. I created a full rig with FK/IK switch arms and IK legs, as well as f...
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During this sprint, I created and finished the swing rig. I created it using IK Spline handles in the ropes and a controller leading cluste...
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