Sunday, November 22, 2020

Cannon Week 5

 This week I tweaked the materials and then brought the cannon into UE4. I made smoke using intersecting planes curved to make the smoke trail. I made a tiling texture as well as a mask to create the smoke shape in substance designer, then combined the textures into a material animated with a panner node.






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Grave of the Fireflies: Sprint 12

 In this sprint, I helped create a new introductory level that precedes the main experience. I created the sequencer, adding in the introduc...