For this week, we finished up the lego project by assembling the legos we modeled in Unreal into both the ship and an additional unique creation, making blueprints from the creations, and then creating renders to showcase them.
First, I assembled the pieces in a new level in Unreal. Then, I created an opaque material and a translucent material, and material instances for the different colors and applied them to the model. Then I converted the pieces to a blueprint.
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Pieces Assembled
| Materials Created
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Materials Applied and Combined Into Blueprint |
After the blueprint was created, I made a graph so the pieces would rotate in place like a turntable.
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Blueprint Graph
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Then I imported in an infinity wall, set up the lighting and effects (reflection capture, exponential height fog, reflection plane, post-process volume), and rendered out stills and sequences of the creations.
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