This week we created a 3-point lighting setup to render models with. I set up an infinity wall with an area light as a key light, dome light as a fill light, and a point light as a rim light.
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Lighting Setup
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Then, I set up cameras for rendering the models.
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Render Camera
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I applied a material to the models made by plugging an aiAmbientOcclusion shader into the base color of an aiStandardSurface shader. Then the models were rendered using Arnold.
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Material Applied to Models
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Given Sculpts Rendered
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Lego Project from 3D Art Rendered
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