This week I tweaked the materials and then brought the cannon into UE4. I made smoke using intersecting planes curved to make the smoke trail. I made a tiling texture as well as a mask to create the smoke shape in substance designer, then combined the textures into a material animated with a panner node.
Sunday, November 22, 2020
Saturday, November 14, 2020
Monday, November 9, 2020
Cannon Week Three
This week I sculpted inside of ZBrush to create the high poly model.
For the general rock shapes, After making the high poly model, I finalized the proxy model Uvs/layout so I could displace the geometry. I imported the rock shapes into Substance Painter and applied the lava rock material I made in Substance Designer. Then, I brought the geometry into ZBrush with the height map. I increased the subdivisions and applied the height map to displace the geometry. Then, to create the low poly mesh I used the Decimation Master with Keep UVs checked to get a better shape that more believably matches the forms made by the material.
Grave of the Fireflies: Sprint 12
In this sprint, I helped create a new introductory level that precedes the main experience. I created the sequencer, adding in the introduc...
-
This week I worked on preparing game res versions of the trees, including replacing branches with cards and exporting the high and low poly...
-
During this sprint, I mainly tackled updating the model in the Seita rig and painting the skin weights. The rig is now finished and bei...
-
In this sprint, I helped create a new introductory level that precedes the main experience. I created the sequencer, adding in the introduc...