This week I applied bevelling and converted smooth mesh preview to polygons to create a high-res mesh to bring into ZBrush in preparation for sculpting. I kept the rocks low poly as I figured it would be easier to get a rocky shape with a lower resolution and then up-resing later in the sculpting process to add detail.
Thursday, October 29, 2020
Sunday, October 25, 2020
Cannon Week One
For the cannon project, I plan on recreating this concept art (artist unknown) found here: https://imgur.com/lFPcidv
My proxy/low-res cannon as of now is 3562 polys.
Thursday, October 15, 2020
Common Art Week 07: Free Week
For this project, we were free to create a 3840x2160 image with the only restriction incorporating the techniques learned in class. I was inspired by the spooky season to create a Snow White inspired piece involving the poison apple. I modeled in Maya, then sculpted in Zbrush. I surfaced, lit, and rendered in Maya using Arnold, and then painted in Photoshop.
Reference |
Reference |
Final Result |
Saturday, October 10, 2020
Crate Part 03: Texture and Bring into UE4
For the final part of the crate project, we textured the crate in substance, then imported into UE4. Then, we set up a nice lighting setup with an infinity wall and rendered a high-resolution screenshot and a cinematic.
Thursday, October 8, 2020
Perspective
This week we had to build at least 4 buildings, create a city layout, and create 1-point, 2-point, and 3-point perspective compositions. Then, render one of the compositions and create a piece in Photoshop.
Inspiration |
Building Set |
Building Set |
Buildings in Content Browser |
1-Point |
2-Point |
3-Point |
Final Composition |
Sunday, October 4, 2020
Crate Part 02: Sculpting in ZBrush and Baking Maps
For the second part of the crate project, I brought the crate into ZBrush to sculpt. Then back in Maya, made a low poly version of the crate. Finally, I brought the low poly crate into Substance Painter, and baked maps from the high poly sculpt.
Exported from Maya |
Imported into ZBrush |
Sculpt |
Decimated Geometry |
Quad Draw |
High and Low Poly Versions |
UVs |
Imported into Substance Painter |
Baked Maps |
Grave of the Fireflies: Sprint 12
In this sprint, I helped create a new introductory level that precedes the main experience. I created the sequencer, adding in the introduc...
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This week I worked on preparing game res versions of the trees, including replacing branches with cards and exporting the high and low poly...
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During this sprint, I mainly tackled updating the model in the Seita rig and painting the skin weights. The rig is now finished and bei...
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In this sprint, I helped create a new introductory level that precedes the main experience. I created the sequencer, adding in the introduc...