In this sprint, I set up the master material for the characters, with parameters to control the dissolve effect for the characters appearing/disappearing for each memory. I created a dissolve material function used in the effect, that can be animated using the Dissolve Amount parameter so characters dissolve in from the bottom up, and dissolve out from the head down. With the parameters set up and grouped, the material is now ready to be animated within the level sequencer.
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Example of how the dissolve will work. |
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The dissolve material function. |
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The character master material. |
Additionally, this sprint I created a Ghibli style wood smart material in Substance Painter. The smart material is 100% procedural, using color fill layers, and generators, texture fills, and filters to generate the masks. I followed the wood color palette set up by the art lead, Vanna Yang.
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The wood smart material demoed on a sample asset. |